Game Maker Danmaku Engine Free

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Me, circa 3 years ago:So, i skimmed through the forums, saw a few games (or at least talk about games) of this type, but i figured, why not make a framework/engine that could handle games that are specifically this type?

No script, no code: use your mouse and the menu to create complex games. We are trying hard to make an easy, but powerful tool that anybody can use. Some features. Create 2D or 3D games. Vertical or horizontal shmups. State of the art 3D engine: shadows, shaders, particle effects, post processing. Scoring systems. Bulk mailer 8 2 keygen crack software. Bullets patterns editor. How good would this be for Danmaku games? I've considered making a Bullet Hell Shoot'em up in this engine, although im curious as to how well it'd support a game like that A developer of this app has marked a post as the answer to the topic above. Purchase Undertale here and support the game. Media 2154912 Media 2154913 Touhou: A Tale of Danmaku (Touhou Fangame). Game Maker: Studio Published On. May 29, 2018 A Tale of Danmaku Mild Cartoon Violence.


Danmaku or Bullet curtain is a sub-genre of shoot em up games; the gist summed up: 'bullets shooting bullet shooting bullets'.
The engine will be able to do this list of things after they have been implemented (some of them are already):
Danmaku maker

  • Customizable Resolution, Background, Viewports, Overlay
    Ability to Create new bullets (also behaviours), enemies, bosses, characters, stages, bullet patterns
    Support for multiple Viewports (canvases where the actual game is played, good for versus mode)
    Up to 4 player single-player, utilizing keyboard or controllers (fully definiable, with exception: controllers' d-pads always move characters)
    Per-stage per-difficulty per-character high scores
    Replay system
    multiplayer <- least important
If anyone is interested in helping out with this, let me know; development will be that much faster
Danmaku legend 2

  • Customizable Resolution, Background, Viewports, Overlay
    Ability to Create new bullets (also behaviours), enemies, bosses, characters, stages, bullet patterns
    Support for multiple Viewports (canvases where the actual game is played, good for versus mode)
    Up to 4 player single-player, utilizing keyboard or controllers (fully definiable, with exception: controllers' d-pads always move characters)
    Per-stage per-difficulty per-character high scores
    Replay system
    multiplayer <- least important
If anyone is interested in helping out with this, let me know; development will be that much fasterSo, despite nothing visible happening, i thought that since i've been getting just a bit smarter, maybe i should try this again;
Love Danmaku Maker Engine
This open-source & free framework allows one to make games that are in the bullet hell shooter genre; an alternative to Danmakufu, if you will.
The current (unreleased) version is v0.1.3The code will slowly creep up to github as well, but i wanted to delay that until one can actually run at least one kind of script with this, and having the wrapped functions be somewhat near DNF's amount. I project that with the slowest speed of 2 days per week of coding, i'll push it onto github around the 29th of august.
Edit: GITHUB REPO
Attached is an early demo showing the yet-uncoupled main and single pattern menus; do check it out!
A Screenshot of the main menu of the default menu 'package' that comes with the engine:

Game Maker Danmaku Engine Free Download

(bigger version here)
Some gfycat videos:
The default main and single script selection menus

Game Maker Engines

Testing a very basic single script

Danmaku Maker

Script menus in all their glory (dropbox, not gfycat)



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